Nironics #9 [312.0]
353 rounds, 290 wins, 49 losses, 14 draws
Ships
Bomber
function Start()
brain:SetColor(0, 0, Color(255,0,0))
brain:SetColor(0, 1, Color(255,0,0))
brain:SetColor(0, 2, Color(255,0,0))
brain:SetColor(1, 0, Color(255,0,0))
brain:SetColor(1, 1, Color(255,0,0))
brain:SetColor(1, 2, Color(255,0,0))
brain:SetColor(2, 0, Color(255,0,0))
brain:SetColor(2, 1, Color(255,0,0))
brain:SetColor(2, 2, Color(255,0,0))
end
function Update()
if brain:GetRoundOver() == true then
brain:SetColor(0, 0, Color(0,255,0))
brain:SetColor(0, 1, Color(0,255,0))
brain:SetColor(0, 2, Color(0,255,0))
brain:SetColor(1, 0, Color(0,255,0))
brain:SetColor(1, 1, Color(0,255,0))
brain:SetColor(1, 2, Color(0,255,0))
brain:SetColor(2, 0, Color(0,255,0))
brain:SetColor(2, 1, Color(0,255,0))
brain:SetColor(2, 2, Color(0,255,0))
thruster:SetThrust(1)
thruster2:SetThrust(1)
end
if ranger:IsAlly() then
thruster:SetThrust(0.5)
elseif ranger:Range() == -1 then
thruster:SetThrust(0.5)
thruster2:SetThrust(0.5)
else
thruster:SetThrust(0)
thruster:SetThrust(0)
r1:Fire()
r2:Fire()
r3:Fire()
r4:Fire()
r5:Fire()
r6:Fire()
r7:Fire()
end
end
Bomber Mk2
function Start()
brain:SetColor(0, 0, Color(255,0,0))
brain:SetColor(0, 1, Color(255,0,0))
brain:SetColor(0, 2, Color(255,0,0))
brain:SetColor(1, 0, Color(255,0,0))
brain:SetColor(1, 1, Color(255,0,0))
brain:SetColor(1, 2, Color(255,0,0))
brain:SetColor(2, 0, Color(255,0,0))
brain:SetColor(2, 1, Color(255,0,0))
brain:SetColor(2, 2, Color(255,0,0))
end
function Update()
if brain:GetRoundOver() == true then
brain:SetColor(0, 0, Color(0,255,0))
brain:SetColor(0, 1, Color(0,255,0))
brain:SetColor(0, 2, Color(0,255,0))
brain:SetColor(1, 0, Color(0,255,0))
brain:SetColor(1, 1, Color(0,255,0))
brain:SetColor(1, 2, Color(0,255,0))
brain:SetColor(2, 0, Color(0,255,0))
brain:SetColor(2, 1, Color(0,255,0))
brain:SetColor(2, 2, Color(0,255,0))
thrusterFL:SetThrust(1)
thrusterFR:SetThrust(1)
thrusterBL:SetThrust(1)
thrusterBR:SetThrust(1)
end
local angVel = gyro:AngVel()
if ranger:IsAlly() then
thrusterFL:SetThrust(0.5)
thrusterFR:SetThrust(0)
thrusterBL:SetThrust(0)
thrusterBR:SetThrust(0.5)
elseif ranger:Range() == -1 then
thrusterFL:SetThrust(0.5)
thrusterFR:SetThrust(0)
thrusterBL:SetThrust(0)
thrusterBR:SetThrust(0.5)
else
thrusterFL:SetThrust(-angVel)
thrusterFR:SetThrust(angVel)
thrusterBL:SetThrust(angVel)
thrusterBR:SetThrust(-angVel)
r1:Fire()
r2:Fire()
r3:Fire()
r4:Fire()
r5:Fire()
r6:Fire()
end
end