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poppoppope #5 [392.8]

283 rounds, 195 wins, 40 losses, 48 draws

Ships

So Sorry Death Field

{"name": "So Sorry Death Field", "parts": [{"type": "brain","pos": [0,0],"rot": 0,"welds": [24,27,29]},{"type": "hull","pos": [-2,0],"rot": 0,"welds": [2,24]},{"type": "hull","pos": [-3,0],"rot": 0,"welds": [13,26]},{"type": "hull","pos": [-5,0],"rot": 0,"welds": [4,11,26]},{"type": "hull","pos": [-6,0],"rot": 0,"welds": [10]},{"type": "hull","pos": [2,0],"rot": 0,"welds": [6,27]},{"type": "hull","pos": [3,0],"rot": 0,"welds": [17,25]},{"type": "hull","pos": [5,0],"rot": 0,"welds": [8,18,25]},{"type": "hull","pos": [6,0],"rot": 0,"welds": [9]},{"type": "hull","pos": [7,0],"rot": 0,"welds": [20,15]},{"type": "hull","pos": [-7,0],"rot": 0,"welds": [19,14]},{"name": "T1","type": "big_turret","pos": [-5,1],"rot": 0},{"name": "T2","type": "big_turret","pos": [-1,1],"rot": 0},{"name": "t1","type": "turret","pos": [-3,1],"rot": 0},{"name": "t2","type": "turret","pos": [-7,1],"rot": 0},{"name": "t3","type": "turret","pos": [7,1],"rot": 0},{"name": "T3","type": "big_turret","pos": [1,1],"rot": 0,"welds": [27]},{"name": "t4","type": "turret","pos": [3,1],"rot": 0},{"name": "T4","type": "big_turret","pos": [5,1],"rot": 0},{"type": "hull","pos": [-8,0],"rot": 0,"welds": [21,28]},{"type": "hull","pos": [8,0],"rot": 0,"welds": [22,30]},{"name": "T6","type": "big_turret","pos": [-8,1],"rot": 0},{"name": "T5","type": "big_turret","pos": [8,1],"rot": 0},{"name": "thrust3","type": "thruster","pos": [0,2],"rot": 2},{"type": "hull","pos": [-1,0],"rot": 0,"welds": [12]},{"type": "hull","pos": [4,0],"rot": 0},{"type": "hull","pos": [-4,0],"rot": 0},{"type": "hull","pos": [1,0],"rot": 0},{"name": "thrust1","type": "thruster","pos": [-9,0],"rot": 3},{"type": "reinforced_hull","pos": [0,1],"rot": 0,"welds": [23]},{"name": "thrust2","type": "thruster","pos": [9,0],"rot": 1}]}
local loop = 0
function Update()
if loop == 0 then
	T1 :Fire()
	T2 :Fire()
	T3 :Fire()
	T4 :Fire()
	loop = 1
end

if loop == 1 then
	T5 :Fire()
	T6 :Fire()
	--t :Fire()
	t1 :Fire()
	loop = 2
end

if loop == 2 then
	t2 :Fire()
	t3 :Fire()
	t4 :Fire()
	thrust3:SetThrust(.5)
	loop = 3
end
	
if loop == 3 then
	if math.floor(time() / 6) % 2 == 0 then
		thrust1:SetThrust(0)
		thrust2:SetThrust(1)
	else
		thrust1:SetThrust(1)
		thrust2:SetThrust(0)
	end
	loop = 0
end	
print(loop)
end

Long Shot

{"name": "Long Shot", "parts": [{"type": "brain","pos": [0,0],"rot": 0,"welds": [25,28,29]},{"type": "hull","pos": [-2,0],"rot": 0,"welds": [2,25]},{"type": "hull","pos": [-3,0],"rot": 0,"welds": [13,27]},{"type": "hull","pos": [-5,0],"rot": 0,"welds": [4,11,27]},{"type": "hull","pos": [-6,0],"rot": 0,"welds": [10]},{"type": "hull","pos": [2,0],"rot": 0,"welds": [6,28]},{"type": "hull","pos": [3,0],"rot": 0,"welds": [17,26]},{"type": "hull","pos": [5,0],"rot": 0,"welds": [8,18,26]},{"type": "hull","pos": [6,0],"rot": 0,"welds": [9,24]},{"type": "hull","pos": [7,0],"rot": 0,"welds": [20,15]},{"type": "hull","pos": [-7,0],"rot": 0,"welds": [19,14]},{"name": "T1","type": "big_turret","pos": [-5,1],"rot": 0},{"name": "T2","type": "big_turret","pos": [-1,2],"rot": 0,"welds": [32]},{"name": "t1","type": "turret","pos": [-3,1],"rot": 0},{"name": "t2","type": "turret","pos": [-7,1],"rot": 0},{"name": "t3","type": "turret","pos": [7,1],"rot": 0},{"name": "T3","type": "big_turret","pos": [1,2],"rot": 0,"welds": [31]},{"name": "t4","type": "turret","pos": [3,1],"rot": 0},{"name": "T4","type": "big_turret","pos": [5,1],"rot": 0},{"type": "hull","pos": [-8,0],"rot": 0,"welds": [21]},{"type": "hull","pos": [8,0],"rot": 0,"welds": [22,30]},{"name": "T6","type": "big_turret","pos": [-8,1],"rot": 0},{"name": "T5","type": "big_turret","pos": [8,1],"rot": 0},{"name": "t","type": "turret","pos": [0,2],"rot": 0},{"name": "thrust2","type": "thruster","pos": [6,1],"rot": 2},{"type": "hull","pos": [-1,0],"rot": 0,"welds": [32]},{"type": "hull","pos": [4,0],"rot": 0},{"type": "hull","pos": [-4,0],"rot": 0},{"type": "hull","pos": [1,0],"rot": 0,"welds": [31]},{"type": "reinforced_hull","pos": [0,1],"rot": 0,"welds": [31,32]},{"name": "thrust","type": "thruster","pos": [9,0],"rot": 1},{"type": "reinforced_hull","pos": [1,1],"rot": 0},{"type": "hull","pos": [-1,1],"rot": 0}]}
local loop = 0
function Update()
if loop == 0 then
	T1 :Fire()
	T2 :Fire()
	T3 :Fire()
	T4 :Fire()
	loop = 1
end

if loop == 1 then
	T5 :Fire()
	T6 :Fire()
	t :Fire()
	t1 :Fire()
	loop = 2
end

if loop == 2 then
	t2 :Fire()
	t3 :Fire()
	t4 :Fire()
	--thrust1:SetThrust(.9)
	loop = 3
end
	
if loop == 3 then
	--if math.floor(time() / 2) % 5 == 0 then 
		--thrust:Ignite(0)
	--else 
	thrust:SetThrust(.9)
	--end 
	thrust2:SetThrust(.5)
	loop = 0
end	
print(loop)
end

Far Cry

{"name": "Far Cry", "parts": [{"type": "brain","pos": [0,0],"rot": 0,"welds": [25,28,29]},{"type": "hull","pos": [-2,0],"rot": 0,"welds": [2,25]},{"type": "hull","pos": [-3,0],"rot": 0,"welds": [13,27]},{"type": "hull","pos": [-5,0],"rot": 0,"welds": [4,11,27]},{"type": "hull","pos": [-6,0],"rot": 0,"welds": [10,24]},{"type": "hull","pos": [2,0],"rot": 0,"welds": [6,28]},{"type": "hull","pos": [3,0],"rot": 0,"welds": [17,26]},{"type": "hull","pos": [5,0],"rot": 0,"welds": [8,18,26]},{"type": "hull","pos": [6,0],"rot": 0,"welds": [9]},{"type": "hull","pos": [7,0],"rot": 0,"welds": [20,15]},{"type": "hull","pos": [-7,0],"rot": 0,"welds": [19,14]},{"name": "T1","type": "big_turret","pos": [-5,1],"rot": 0},{"name": "T2","type": "big_turret","pos": [-1,2],"rot": 0,"welds": [31]},{"name": "t1","type": "turret","pos": [-3,1],"rot": 0},{"name": "t2","type": "turret","pos": [-7,1],"rot": 0},{"name": "t3","type": "turret","pos": [7,1],"rot": 0},{"name": "T3","type": "big_turret","pos": [1,2],"rot": 0,"welds": [32]},{"name": "t4","type": "turret","pos": [3,1],"rot": 0},{"name": "T4","type": "big_turret","pos": [5,1],"rot": 0},{"type": "hull","pos": [-8,0],"rot": 0,"welds": [21,30]},{"type": "hull","pos": [8,0],"rot": 0,"welds": [22]},{"name": "T6","type": "big_turret","pos": [-8,1],"rot": 0},{"name": "T5","type": "big_turret","pos": [8,1],"rot": 0},{"name": "t","type": "turret","pos": [0,2],"rot": 0,"welds": [29]},{"name": "thrust1","type": "thruster","pos": [-6,1],"rot": 2},{"type": "hull","pos": [-1,0],"rot": 0,"welds": [31]},{"type": "hull","pos": [4,0],"rot": 0},{"type": "hull","pos": [-4,0],"rot": 0},{"type": "hull","pos": [1,0],"rot": 0,"welds": [32]},{"type": "reinforced_hull","pos": [0,1],"rot": 0,"welds": [31,32]},{"name": "thrust","type": "thruster","pos": [-9,0],"rot": 3},{"type": "reinforced_hull","pos": [-1,1],"rot": 0},{"type": "hull","pos": [1,1],"rot": 0}]}
local loop = 0
function Update()
if loop == 0 then
	T1 :Fire()
	T2 :Fire()
	T3 :Fire()
	T4 :Fire()
	loop = 1
end

if loop == 1 then
	T5 :Fire()
	T6 :Fire()
	t :Fire()
	t1 :Fire()
	loop = 2
end

if loop == 2 then
	t2 :Fire()
	t3 :Fire()
	t4 :Fire()
	thrust1:SetThrust(.5)
	loop = 3
end
	
if loop == 3 then
	--if math.floor(time() / 2) % 5 == 0 then
		--thrust:SetThrust(0)
	--else
	thrust:SetThrust(.9)
	--end
	--thrust2:SetThrust(1)
	loop = 0
end	
print(loop)
end